61 lines
2.5 KiB
JavaScript
61 lines
2.5 KiB
JavaScript
module.exports = {
|
|
// a function to run the logic for this role
|
|
/** @param {Creep} creep */
|
|
run: function(creep) {
|
|
// if creep is bringing energy to a structure but has no energy left
|
|
if (creep.memory.working == true && creep.carry.energy == 0) {
|
|
var time = creep.memory.ttl - creep.ticksToLive;
|
|
console.log(creep.name + " : " + creep.memory.role + " > " + time);
|
|
|
|
if(creep.ticksToLive < 100)
|
|
creep.suicide();
|
|
// switch state
|
|
creep.memory.ttl = creep.ticksToLive;
|
|
creep.memory.working = false;
|
|
}
|
|
// if creep is harvesting energy but is full
|
|
else if (creep.memory.working == false && creep.carry.energy == creep.carryCapacity) {
|
|
// switch state
|
|
creep.memory.working = true;
|
|
}
|
|
|
|
// if creep is supposed to transfer energy to a structure
|
|
if (creep.memory.working == true) {
|
|
// find closest spawn, extension or tower which is not full
|
|
var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES, {
|
|
// the second argument for findClosestByPath is an object which takes
|
|
// a property called filter which can be a function
|
|
// we use the arrow operator to define it
|
|
filter: (s) => (s.structureType == STRUCTURE_SPAWN
|
|
|| s.structureType == STRUCTURE_EXTENSION
|
|
|| s.structureType == STRUCTURE_TOWER
|
|
|| s.structureType == STRUCTURE_LAB)
|
|
&& s.energy < s.energyCapacity
|
|
});
|
|
|
|
if (structure == undefined) {
|
|
structure = creep.room.storage;
|
|
}
|
|
|
|
// if we found one
|
|
if (structure != undefined) {
|
|
// try to transfer energy, if it is not in range
|
|
if (creep.transfer(structure, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
|
// move towards it
|
|
creep.moveTo(structure);
|
|
}
|
|
}
|
|
|
|
if (structure == undefined && (creep.ticksToLive < 50 || creep.carry.energy%50 != 0)) {
|
|
if (creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
|
// if not in range, move towards the controller
|
|
creep.moveTo(creep.room.controller);
|
|
}
|
|
}
|
|
}
|
|
// if creep is supposed to harvest energy from source
|
|
else {
|
|
creep.getEnergy(false, true);
|
|
}
|
|
}
|
|
}; |