// import modules require('prototype.creep'); require('prototype.tower'); require('prototype.spawn'); module.exports.loop = function() { // check for memory entries of died creeps by iterating over Memory.creeps for (let name in Memory.creeps) { // and checking if the creep is still alive if (Game.creeps[name] == undefined) { // if not, delete the memory entry delete Memory.creeps[name]; } } // for each creeps for (let name in Game.creeps) { // run creep logic Game.creeps[name].runRole(); } // find all towers var towers = _.filter(Game.structures, s => s.structureType == STRUCTURE_TOWER); // for each tower for (let tower of towers) { // run tower logic tower.defend(); } // for each spawn for (let spawnName in Game.spawns) { // run spawn logic Game.spawns[spawnName].spawnCreepsIfNecessary(); } };