Current script (thx th_pion for base)
github.com/thPion/Screeps-Nooby-Guide
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61
src/role.harvester.js
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61
src/role.harvester.js
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module.exports = {
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// a function to run the logic for this role
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/** @param {Creep} creep */
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run: function(creep) {
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// if creep is bringing energy to a structure but has no energy left
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if (creep.memory.working == true && creep.carry.energy == 0) {
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var time = creep.memory.ttl - creep.ticksToLive;
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console.log(creep.name + " : " + creep.memory.role + " > " + time);
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if(creep.ticksToLive < 100)
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creep.suicide();
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// switch state
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creep.memory.ttl = creep.ticksToLive;
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creep.memory.working = false;
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}
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// if creep is harvesting energy but is full
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else if (creep.memory.working == false && creep.carry.energy == creep.carryCapacity) {
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// switch state
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creep.memory.working = true;
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}
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// if creep is supposed to transfer energy to a structure
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if (creep.memory.working == true) {
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// find closest spawn, extension or tower which is not full
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var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES, {
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// the second argument for findClosestByPath is an object which takes
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// a property called filter which can be a function
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// we use the arrow operator to define it
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filter: (s) => (s.structureType == STRUCTURE_SPAWN
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|| s.structureType == STRUCTURE_EXTENSION
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|| s.structureType == STRUCTURE_TOWER
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|| s.structureType == STRUCTURE_LAB)
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&& s.energy < s.energyCapacity
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});
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if (structure == undefined) {
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structure = creep.room.storage;
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}
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// if we found one
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if (structure != undefined) {
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// try to transfer energy, if it is not in range
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if (creep.transfer(structure, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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// move towards it
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creep.moveTo(structure);
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}
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}
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if (structure == undefined && (creep.ticksToLive < 50 || creep.carry.energy%50 != 0)) {
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if (creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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// if not in range, move towards the controller
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creep.moveTo(creep.room.controller);
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}
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}
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}
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// if creep is supposed to harvest energy from source
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else {
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creep.getEnergy(false, true);
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}
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}
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};
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