Current script (thx th_pion for base)
github.com/thPion/Screeps-Nooby-Guide
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60
src/role.builder.js
Normal file
60
src/role.builder.js
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var roleUpgrader = require('role.upgrader');
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module.exports = {
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// a function to run the logic for this role
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/** @param {Creep} creep */
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run: function (creep) {
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// if target is defined and creep is not in target room
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if (creep.memory.target != undefined && creep.room.name != creep.memory.target) {
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// find exit to target room
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var exit = creep.room.findExitTo(creep.memory.target);
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// move to exit
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creep.moveTo(creep.pos.findClosestByRange(exit));
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// return the function to not do anything else
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return;
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}
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// if creep is trying to complete a constructionSite but has no energy left
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if (creep.memory.working == true && creep.carry.energy == 0) {
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var time = creep.memory.ttl - creep.ticksToLive;
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console.log(creep.name + " : " + creep.memory.role + " > " + time);
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if(creep.ticksToLive < 100) {
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console.log(creep.name + " suicide for ttl : " + creep.ticksToLive);
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creep.suicide();
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}
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// switch state
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creep.memory.ttl = creep.ticksToLive;
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// switch state
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creep.memory.working = false;
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}
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// if creep is harvesting energy but is full
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else if (creep.memory.working == false && creep.carry.energy == creep.carryCapacity) {
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// switch state
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creep.memory.working = true;
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}
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// if creep is supposed to complete a constructionSite
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if (creep.memory.working == true) {
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// find closest constructionSite
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var constructionSite = creep.pos.findClosestByPath(FIND_CONSTRUCTION_SITES);
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// if one is found
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if (constructionSite != undefined) {
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// try to build, if the constructionSite is not in range
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if (creep.build(constructionSite) == ERR_NOT_IN_RANGE) {
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// move towards the constructionSite
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creep.moveTo(constructionSite);
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}
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}
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// if no constructionSite is found
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else {
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// go upgrading the controller
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roleUpgrader.run(creep);
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}
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}
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// if creep is supposed to get energy
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else {
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creep.getEnergy(true, true);
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}
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}
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};
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